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Topic 11: Entertainment ( Phần 2)
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Topic 11: Entertainment ( Phần 2)

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Đoạn văn

New data from Akamai, an internet delivery and cloud services company, has exposed that the video game industry remains a growing threat vector for security breaches. Hackers have targeted 12 billion credential stuffing attacks against game websites within a 17-month period.

The rise and success of credential stuffing attacks is a result of people continuing to reuse the same passwords across multiple accounts. Google identified that 59% of online users reuse passwords. When a data breach happens, user credentials are exposed and can subsequently be found on the internet and the dark web. Cybercriminals use a bot with a list of exposed credentials against a website to gain access to an account on that site.

The reason that gaming is subject to so many breaches is twofold; No. 1, most video game companies use low-friction authentication measures because increasing friction drives customer attrition and results in a loss of revenue. The second issue is that from a consumer perspective, gaming is seen as having a low financial risk and, as a result, gamers tend to use less secure passwords. Adding to these challenges is the fact that game developers are pressured to deliver more products at a faster pace, meaning there are more bugs and security issues for cybercriminals to exploit. This has created a perfect storm in the video game industry upon which hackers are all too eager to capitalize.

A significant number of gamers are young — elementary, middle, and high school-aged — who are less security-conscious and more trusting of people they meet online. To them, privacy is a learned behavior leaving them open to exploitation. They may need to be taught best practices to safeguard their accounts and understand the risks of using weak passwords linked to the games they play.

Providing a seamless online experience is paramount in the digital age and, as a result, many organizations balk at implementing robust security procedures for fear of alienating customers. The challenge for the video game industry is to find a balance between increased security without frustrating its players. One notable exception is Microsoft, which has deployed vigorous security measures with Xbox in line with the rest of its business. Without a fundamental change in approach from both gamers and the industry overall, the escalation of this problem shows no signs of slowing down.

1. Trắc nghiệm
1 điểm

Which best serves as the title for the passage?

Don’t let bad data compromise your intelligence.

The video game industry is a black hole for cybersecurity.

Game theory meets network security and privacy.

The video game industry’s approach to software security.

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2. Trắc nghiệm
1 điểm

The word “breach” in paragraph 2 is closest in meaning to _______.

crack

neglect

quarrel

slot

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3. Trắc nghiệm
1 điểm

According to paragraph 2, what is the probable use the hackers have for the acquired accounts?

To blackmail the gaming companies and receive refund money.

To create a well-rounded and reliable database on Internet usage.

To sell the data to willing buyers for use at a later date.

To play the games without having to level up or to whale.

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4. Trắc nghiệm
1 điểm

According to paragraph 3, what is the first cause for data leakage?

The gaming industry signs a contract with the government to provide citizens’ information.

The game makers want to exploit the same hole for users’ statistics.

The game producers do not pool enough money into advanced technology.

The manufacturers choose to exchange safety for ease and user-friendliness.

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5. Trắc nghiệm
1 điểm

The word “They” in paragraph 4 refers to _____.

Gamers

Breaches

Risks

Practices

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6. Trắc nghiệm
1 điểm

Which of the following statements is TRUE, according to the passage?

Credential stuffing is the only security vulnerability that gamers need to be wary of.

Fortnite2019 is the perfect password for the game Fortnite.

Gaming industries store passwords in robust hashing algorithms due to financial risk.

It’s almost impossible to find Xbox credentials on the dark web.

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7. Trắc nghiệm
1 điểm

The word “seamless” in paragraph 5 is closest in meaning to _______.

valuable

ideal

suitable

normal

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8. Trắc nghiệm
1 điểm

Which of the following can be inferred from the passage?

Stealing accounts does not necessarily undermine the fun of gaming.

Gaming is worth the name of a $100 billion dollar industry.

The gaming industry conundrum stands between security and convenience.

The more accounts that are created, the less you have real players playing the game.

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Đoạn văn

Next time your boss asks you to work late and miss your band rehearsal or board game night, point them to a new study in the Journal of Vocational Behavior. Researchers have found that spending more time on a hobby can boost people’s confidence in their ability to perform their job well. Ciara Kelly at Sheffield University and colleagues recruited 129 hobbyists — from amateur climbers to improv comedians — to look at how the time spent on their hobbies shaped their work life.

To begin with, the team measured the seriousness of each participant’s hobby, asking them to rate their agreement with statements like “I regularly train for this activity”, and also assessed how similar the demands of their job and hobby were. Then, each month for seven months, participants recorded how many hours they had dedicated to their activity, and completed a scale measuring their belief in their ability to effectively do their job, or their “self-efficacy”, in which they rated themselves on statements like “At work I am able to successfully overcome many challenges”.

The researchers found that when participants spent longer than normal doing their leisure activity, their belief in their ability to perform their job increased. But this was only the case when they had a serious hobby that was dissimilar to their job, or when their hobby was similar to their work but they only did it casually. When their hobby was both serious and similar to their job, then spending more time on it actually had a detrimental effect, decreasing their self-efficacy. Why might that be? To maintain a serious hobby, people need to invest significant psychological resources, so if the activity has the same kinds of demands as their work, they may be left drained and unable to perform as well at their job. But if their hobby is quite different from their career, it may not interfere in the same way but instead help them develop other knowledge and skills that can boost their confidence at work.

Of course, the data don’t provide conclusive evidence about the direction of the effect. Still, the results suggest that companies may want to encourage employees to pursue interests outside of work, as long as those activities differ from their day-to-day tasks. And they also may give pause to those who dream of packing it all in and turning their hobby into a career.

9. Trắc nghiệm
1 điểm

Which best serves as the title for the passage?

Hobbies help reduce and eradicate boredom.

Hobbies can boost confidence in the workplace.

Hobbies help social life and create a bond with others.

Hobbies can prevent bad habits and wasting time.

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10. Trắc nghiệm
1 điểm

The word “amateur” in paragraph 1 is closest in meaning to _______.

inexperienced

incompetent

devoted

uncultured

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11. Trắc nghiệm
1 điểm

According to paragraph 2, what is NOT mentioned about the project of Ciara Kelly?

The study required to track 129 individuals’ leisure-work pattern over 7 months.

The team surveyed time spent in leisure, leisure seriousness and work-leisure similarity.

Participants were entered into a prize draw for £20 shopping vouchers and given monthly surveys.

The participants evaluated their own interest pattern with a designated set of answers.

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12. Trắc nghiệm
1 điểm

The word “self-efficacy” in paragraph 3 is closest in meaning to _______.

constructiveness

potency

virtue

productivity

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13. Trắc nghiệm
1 điểm

According to paragraph 3, what do the results suggest from the subjects’ behaviours?

Creative and original hobbies have been proven to improve performance and problem-solving skills.

Investing in interests enhances self-esteem at work if they are sufficiently different from the main job.

Spending extra time on leisure will have a negative impact on career sustainability.

An individual’s amount of time for hobbies is positively related to work-related efficiency.

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14. Trắc nghiệm
1 điểm

Which of the following statements is TRUE, according to the passage?

The researchers investigated on the hobbyist’s seriousness by conducting one-on-one interviews.

A serious approach to leisure actually contributes to positive outcomes of individuals at work.

Ciara Kelly’s research at Sheffield University involved more than 130 volunteers from all walks of life.

Dissimilarity between leisure and work enables hobby to be resource enhancing rather than resource depleting.

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15. Trắc nghiệm
1 điểm

The word “they” in paragraph 4 refers to _____.

results

tasks

employee

interests

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16. Trắc nghiệm
1 điểm

Which of the following can be inferred from the passage?

Sparing no time for leisure activities affords employees a high degree of autonomy.

We are neglecting creative leisure time, but hobby is a pivotal component of success.

People who pursuit a “hobby” career should take up another serious leisure activity.

Family life and time can affect productivity and job satisfaction in the workplace.

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